And as you might expect, this type of rule brought chaos and lots of juicy violence to the land. This cult gained enough power to take control over an entire region and basically scare the hell out of everyone and be as evil as possible. Temple of Elemental Evil tells the story of an evil demoness that whipped up a little cult to take an in-depth look into the art of evil.
![temple of elemental evil temple of elemental evil](https://ae01.alicdn.com/kf/Hd960df944b764437a9fb9a1ab1355a35y/Mixed-Warriors-Monsters-Heroes-Miniatures-Temple-Of-Elemental-Evil-Board-Game-Figure-Toy-Model-Rare.jpg)
He's nice like that I guess, except now I know I'm going to have to generate some more time to play this thing. Mike McCarthy, lead artist on the project, came by to give us a demonstration and leave a level to play around with. Not only has Troika, developers of Arcanum and the still in development Vampire: The Masquerade - Bloodlines, managed to create a good system for those new to the rules system, but they also managed to make it look really good while staying very accurate to the Temple of Elemental Evil module. Not because they had dumbed the rules down for idiots like me, but because they had actually made it accessible and understandable with an interface that explains things without degrading the rules. Yet when I saw Greyhawk: Temple of Elemental Evil, a game made from the classic D&D module from the 80's created by Gary Gygax, I knew I could play this game. Consequently, I've always been a bit intimidated by games based on these rules.
![temple of elemental evil temple of elemental evil](https://cdnb.artstation.com/p/marketplace/presentation_assets/000/704/621/large/file.jpg)
So naturally, I'm behind the times when it comes to the rules and knowing how everything in the game works off the top of my head. It's something that always interested me, but when I was a kid, I just didn't really have friends that played it a lot. Honestly, I've never been the biggest D&D player.